package daniel.suen.physics2d;

import java.util.HashMap;
import java.util.Map;
import java.util.Set;

import daniel.suen.physics2d.shape.Obj;

/**
 * 需要绘制的Obj,只可存储一种形状,如果要绘制多个形状，请使用多个Env对象
 * @version 1.0
 * @author daniel.suen
 *
 */
public class Env {
	private Map<Object,Obj> objMap = new HashMap<Object,Obj>(10);

	public Env(){
	}

	// getter and setter
	public Map<Object, Obj> getObjMap() {
		return objMap;
	}

	public void setObjMap(Map<Object, Obj> objMap) {
		this.objMap = objMap;
	}

	
}
